![]() Help?Įdit: I might be getting gems mixed up with ore. ![]() So pretty much I am stuck, a major industry is locked down and there is nothing I can do. I heard you might have to go to the manager and create a job, however I have done that and selected all options under smelting. ![]() The smelter is located inside a burrow, while one of the necessary materials (including fuel) is not available in the burrow (this problem occurs even if no dwarves have been assigned to that burrowBug:434).Ģ: I am not sure about this specification on a stockpile - I have not explicitly linked any stockpile to this smelter (and I have checked all my stockpiles to make sure there is no designation).ģ: As for the third one, I don't think it has been built in a borrow, just underground over top a magma The workshop is being specified as a "Give" destination from a stockpile that does not possess all of the necessary materials (including fuel). No fuel - find/buy coke or turn wood into charcoal at a wood furnace. If all options in a smelter are red, there are three possible scenarios to explain why: I read the wiki and non of the suggestions worked: I know for sure I have fuel (forge built over magma + 20 charcoal at least in stocks). I have mined quiet a bit and there tons of ore laying around the place. I have set up a magma smelter built over top a magma channel, however all the options are red. Kitfox Discord #modding-discussion channelīronzemurder and Oilfurnace (illustrated) A three step guide:ĭownload DF Classic or install the premium version from Steam or Itch.ioįollow the quickstart guide on the wiki, or see other learning resources (below)Īsk any questions in the ☼Dwarf Fortress Questions Thread☼ - it's always active See the reasons for our rules here, and please report any problems!ĭF can be intimidating, but we're dedicated to helping new players. Use the ☼Dwarf Fortress Questions Thread☼ What sort of stone you have on your map is important, but you only know if you have soil, clay, a metal (ore), more than one metal, an aquifer, or flux stone. (There are also 'tricks' to take a small amount of metal and magically expand the resources, but get a hang of the basic industry first, because it's more useful in general.Want to start playing? Read this sidebar! There should be a full ingredient/product flowchart on the wiki (or it's explained in longhand text), and that or the weapon/armour pages should be able to suggest good/better/best rankings for various weapon types and armour, based on in-game density/malleability/etc vs what is best. Non-ferrous metals don't need the flux, just the particular raw ores/meltables (of all necessary types if you're wanting the derivative alloys) and copper could be a reasonable fall-back of last-resort (I've rarely had no copper ores) though can probably be improved-upon for various different purposes when you find other non-ferrous resources. If you want steel then you additionally need the flux stones (and/or a trader source, and/or steel things to melt) - that's more or less the steel industry, if you ignore bessemer converters and such. If you need iron, you need those iron ores (or possibly take dribs and drabs of smeltable ores or meltable items from complient traders, but that'll be slow). Just to add that the various Prospector things (LNP/DFHack tools) can probably tell you what can be found (but I couldn't tell you what the exact method of doing that is).
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